Prototype Your Game (Part 1)

Prototyping is a way to create a small playable version of your game without sinking too much time into it’s development. In this post we will show you how to get up and running with prototypes quickly.

Core Game Mechanics

Breaking your game down into it’s core mechanics might be one of the hardest things you do, but it’s worth it.

How to ask a question

Most people don’t know how to ask a question effectively, don’t be one of them. An important part of learning is figuring out how to ask for help, and how to do it properly.

Intro To Source Control

If you’re serious about game development, you’ll save yourself a lot of time and headaches by learning about a source control.

Intro To Source Control Part 2

In part 2 of our source control tutorial, you’ll learn how to work on different versions of a repository at one time, and methods for working with others on the same project.

Intro to Critiques

Whether you’re new to critiques, or if you want to strengthen this skill, the method I introduce here will help you give or receive better critiques in any creative endeavor.

Getting Started

There has never been a better time to start designing games. No budget? No experience? No problem. We’ll help you get started.

Take it to the next level


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