Game Development Blog

Directing Players with Keys

The last thing any designer wants is for a player to reach a state in the game that’s unbeatable. So, what do you do? Lock it!

Greybox Your Game

Greybox prototypes get something playable in front of a playtester without having to produce any new assets.

Know Your Audience

Presenting works in progress or pitching new ideas can, and should, look very different depending on who you're presenting to.

Make a Wireframe Prototype

If you don’t have a way to make a full playable prototype by yourself, and a paper prototype doesn’t suit your needs, a wireframe prototype could be very helpful.

Core Game Mechanics

These exercises will help you identify your game’s core game mechanics, and keep you focused.

How to ask a question

Most people don’t know how to ask a question effectively, don’t be one of them. An important part of learning is figuring out how to ask for help, and how to do it properly.


Intro To Source Control

If you’re serious about game development, you’ll save yourself a lot of time and headaches by learning about a source control.


Intro To Source Control Part 2

In part 2 of our source control tutorial, you’ll learn how to work on different versions of a repository at one time, and methods for working with others on the same project.


Getting Started

There has never been a better time to start designing games. No budget? No experience? No problem. We’ll help you get started.


Follow Along!

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